Silkroad Royale project, which was published and developed by F8 Games on September 6, 2019, has become a great platform in a very short time with your trust and contributions to us.
That's why, as F8 Games, we have devoted a section to Silkroad Royale platform's development and revision only.
As F8 Games, we will continue to advance our 4 different departments during the revision period. Our departments;
- Silkroad Royale
- F8 Filter (Proxy services)
- Mobile game research and development
- Hospital information management systems and modules (HBYS)
We will continue to serve you with our servers, which we always talk about, will never be closed and your efforts will not be wasted.
With the Great Revision period, we aim to increase the number of players on our servers and add new excitements to the game with innovative solutions, with completely new systems, events and arrangements of our Silkroad Royale servers (Ares - Babel).
Let's give you information about the Great Revision in the form of Question and Answer and about our progress.
Q: When will the Great Revision take place?
A: The date we anticipated for the start of the Great Revision is the first or second week of September.
Many innovations are waiting for you and we would like to state that we will make improvements in the parts we see missing.
Since we have never worked on the number of players or income in the Silkroad Royale platform, we will take our steps in September without deviating from our goal after this time.
Q: What will happen as a result of the Great Revision?
A: Firstly, the topics we will work with will be more of the requests of our players (for example, diversified ingame ranking). In the meantime, we will bring updates that will add a new dimension to our activities such as Battle Royale, Survival Arena, Battle Arena and new events such as Payload Caravan.
During this time, with a system we will develop especially for Babel, we will both enable new players to actively participate in the game and ensure that our existing players continue their game in a more exciting way.
Of course, as a result of the updates we will make for Ares, we will also observe the participation of both new and old players.
In the meantime, we want you to know that we will never compromise security while focusing on these changes.
For example, we aim to offer a more secure server than usual with our Anti-Cheat filtering that silkroad servers have not encountered before.
As a result of the Great Revision, we will welcome you with a brand new dynamic Ares and Babel servers.
With the Great Revision, we will add a brand new systemed server to you, but the main goal of this improve the already existing Babel.
Q: What is Anti-Cheat and in which areas will it be used?
A: Anti-Cheat system is one of the indispensable cheat / bypass blocking methods available in today's companies.
Our intention to use is to prevent HWID modifications in the silkroad community.
In short, when a user is removed from Silkroad Royale platforms, he will never be able to return.
Q: Why are you doing Great Revision in September? Are you likely to do it earlier?
A: As you know, there was a coronavirus-induced pandemic process worldwide. In this pandemic process, we observed an unusual increase in our Silkroad Royale servers, especially as in all silkroad private servers.
In fact, this situation has grown so unpredictably that our players had to wait for hours to enter our games.
In this process, we have already mentioned that the pandemic is a temporary period and this sudden increase will cause a sudden decrease in the same way.
The decrease in the number of players in the summer months, which is the general problem of Silkroad, combined with the sudden decrease of the pandemic process, caused the decrease in the population in our servers to be perceived in a different way.
Although we have slowed this decrease as much as possible with the arrangements / updates we have made in this process, our main goal is to have a fun time for our existing players.
During this process, our players asked us questions such as "Why don't you take action right now? Why don't you do anything instead of waiting?"
Big changes require some time to make, we need to wait a little together to evaluate this process in the best way and to offer you permanent and innovative features.
In time, September was chosen as the first year of Silkroad Royale's foundation.
Q: Why was the Payload Caravan event not activated?
A: Payload Caravan event is an event that has never been done in MMORPG games before.
Since the number of users is very important in this activity, we expect to increase our number of users again. Although we have completed the preparation and testing stages of our event, we considered it more convenient to leave the activation process of the payload event after the Great Revision, considering the number of attendance to our current active events.
FAQ (Frequently asked questions)
Q: What do you think about this decrease in the number of players?
A: As we mentioned above, there was a sudden increase in players combined with the coronavirus-induced pandemic period.
As managers, we already knew that this increase would decrease with the normalization of the pandemic process.
In addition to this situation, when the mass decrease brought by the summer seasons was combined, we faced an inevitable loss of players.
But despite all this, as the management team, we will always be / continue to be involved in the movements to increase the number of players.
In this process, both our advertisements from our social media accounts, our streamer agreements on platforms such as twitch, and our agreements in forums continue without slowing down.
Although the number of players is not a priority for us, we will not stop until we catch the increase in the number of players in order to ensure the satisfaction of our players.
We stopped the decrease in the number of our players with the support items, summer events, monthly special events we did for our players that started with the Summer Event (Gift).
Of course, we realize that we need to take more of these actions.
That's why we chose the Great Revision as the biggest step that can be taken and with this step we will offer our players more innovative and lasting innovative works.
Q: Why don't you make server rates easier?
A: Silkroad Royale has always been a difficult game as a system.
One of the most basic factors that determine the life of the game is that it is difficult to reach endgame.
Although our players' trust in us, in-game enjoyment, an oldschool feeling, an in-game sustainable economy, and permanent innovative systems, Silkroad's most chronic problem is that the old excitement of the game is gradually disappearing when the endgame is reached.
From time to time, we will inform the players in advance about the parts we see missing in these basic systems and we will continue to edit them.
Let's assume that we simplify our server rates by default.
Since in-game rates are easy in this type of situation, our players quickly reach the endgame of the game without effort.
Aside from causing the deterioration of the in-game item markets,
Players will gradually enter the boring phase of the game after reaching the last level quickly and having fun for a certain time (which will be very little).
The action we can take in this type of situation must either be a server CAP upgrade or bring a new item update into the game.
In this case, we will not be different from the "fast food servers" that are called among the players.
It will fall into a position where the server is consumed quickly and the efforts of the player are wasted.
Players who have already played private servers have been seeing this for years.
Making the rates easier mentioned as one of the solutions is one of the simplest solutions that can be done for us, but this solution will both waste your labor and waste our efforts.
We have determined you more permanent solutions as the systems we will bring in September for our Ares and Babel servers, and together we will observe the impact of these systems.
Q: Why is there not an instant penalty for groupings in activities in the game? (Battle royale, Survival etc.)
A: We have made many different systems such as hiding names and starting with the same suite in events where we prevent groupings (for example, Battle Royale and Survival Arena).
However, as you can see, these systems only make it difficult to group, but the players are not in good faith most of the time, but they are still getting into grouping.
We systematically develop punishment algorithms, our players who catch these algorithms often get ban penalty. You can review our rules section on this subject.
Recently, the reason why grouping has become a little more flexible has been the fact that new players who joined us later in the game did not read these rules and rarely grouped.
Although we have minimized the grouping situation, we have not finished it completely yet, but you can be sure that we will do a good work on this issue in revision preparations.
Q: Why aren't you opening a server with 100 CAP and only CH characters even though there are a lot of requests from your players?
A: We keep in touch with our players through our discord channel.
We have specifically explained this to most of our players, but since we answered the questions that came to us in general, we wanted to give an answer here.
Taking such a step in the current process will be nice for some players, but it will also disappoint many of our valuable players who trust us.
Because we will never advance earning money focused by opening new servers ending our previous servers.
Of course, we will never ignore your requests, but we would like to report that although we do not have a new server idea in the near future, our focus is on upgrading our Ares and Babel servers to a great place with the Great Revision.
We can only think of the idea of a new server after bringing our servers Ares and Babel to the place we want, but we think there is a lot of time ahead of us.
For this reason, we set ourselves as the goal of keeping the satisfaction of our players at the best level by making improvements in our existing servers rather than constantly creating servers and earning money.
Q: Why aren't you banning all of the players in the game when selling for real or virtual money?
A: In this question, we wanted to answer it because it is among the frequently asked questions from our players. Because our punished players think that only they are punished.
While the number of players on our servers is high, even if this rate is low, many users who are on sale in-game were punished without any discrimination.
According to the crime in the first stage, "Chat ban", "Login ban" were given.
Since our players do not know who the penalized players are, they have an idea in this style, but our rules are valid for everyone and all our violators take the penalty for the violation committed regardless of any factor.
With the Great Revision, we will take some steps to increase awareness in our rules.
Q: Why do Silkroad Royale platform limit it to 4000 while other servers can support players in 8000-10000 capacities?
A: We usually face these questions, especially when our servers are fully loaded.
First of all, almost all private server players know that Silkroad Online private servers make changes on their site or the numbers they show outside.
We will try to summarize you without using technical terms so that all our players can understand this issue.
Silkroad Online files are an old game with 32-bit architecture.
Therefore, the maximum ram amount that each file can use is 4GB.
When the files reach maximum 4GB ram amount, the solution will be closed in a way that cannot be produced because it cannot support the higher one.
Even when our capacities reached 3500 in Silkroad Royale, we were walking within the limits of these limits,
but since Babel will open our server, we know how many players we can host in the most minimalized way by removing unnecessary uses as much as we can.
Having a capacity of over 4000 even in minimal use will allow us to be completely vulnerable and will cause instant crashes of the game, so we have upgraded to the highest capacity we can.
When we start the Silkroad Royale project, we will never have / have never thought of disrupting our transparency, one of our biggest goals, and our honesty towards our players.
There is and will not be any changes in our website or server list.
You can verify this situation on the player map on our website.
You can see the locations and names of our players who are currently online.
Q: When will the Ares server receive 100 CAP updates?
A: We have mentioned from the beginning that we are not constantly considering a CAP update or planning to open a new server.
We always want you to act in a planned way and let every CAP live its own beauty.
As you know, 80 and 90 CAP servers are not in a position to overcome a lot of innovation.
It should be more faithful to the version of vanilla (in-game changes are minimalized) and is generally built on obtaining the latest items on drop.
In order not to spoil the nature of the game, we do not plan to disrupt the systems in its CAP order. That's why we have many questions about CAP update. For CAP, we will give you the clearest answer during the Great Revision process.
Q: When will the Babel server receive 120 CAP updates?
A: In the old silkroad missed times, the most fun levels are rated between 80-110 according to most players. We do not forget that there are CAP lovers of 120 and over, but since we generally proceed in the "oldschool" style, the correct cap we accept (in terms of gameplay) is 110 CAP.
110 CAP has a really good infrastructure, because it is both activity-based, the drop system is not forgotten, and the richness of the game map.
We have eliminated some deficiencies over time and made them smoother, and we will continue this as long as we see it necessary.
For this reason, as Silkroad Royale, we do not plan to exceed 110 CAP in the PVE system. But this should not worry you about the future of BABEL.
Although we cannot give much details for now, we aim to make BABEL the most enjoyable server of Silkroad with a system never seen before.
Q: Wouldn't Silkroad Royale appeal to more players if it had easier odds?
A: The answer to this question will be to say that yes it would have higher player potential, but as mentioned above, the easier it is, our rates have a big impact on game life, economy and many other areas.
These mentioned elements are often the odds you see in games with a faster gameplay.
But there is no continuity in these games. The main reason for this comes from the fact that the rates affect the in-game balances very much and that it damages the nature of silkroad.
For this reason, we do not plan to switch to this type of structure in the Silkroad Royale project.